Dragonlance: The Heroes of Kyre

A House full of Ogres

more adventurers assemble

After a week of rest, Ilyena of Sylvanesti and Kyras Half-Elven met up to exchange some spells from their spellbooks and to plan a dinner party. They invited Sir Uth Tammo and other nobles and party members to attend. Their they announced their intention for traveling to Qualinesti to seek out Rob’s father, and for the secret mission of traveling to the Tower of High Sorcery for Ilyena to take the Test of High Sorcery, to become a High Sorcerer. Uth Tammo didn’t seem impressed by Ilyena’s subterfuge, but he talked up Kyras about working as a spy, bringing him information from his many local fans at the bars and taverns of Kyras.

The Knights of Solamnia, Pete uth Drakkon and Solomon Star joined the party, along with a few other notables, including Beltran Half Elven a new squire of the crown, and Sadie the Huntress the companion of Ilyena, set off on an adventure north to the capital city of Solanthus, there to take the high road to the port city of Caergroth in hopes of finding a ship. The day passed most uneventfully, and the party talked to a few farmers, before stumbling upon a pavilion tent set up in some very ancient ruins, and a new party member, Yogg the Clericthe wild Silvanesti Elf cleric of KiriJolith, the good god of battle. The tent was occupied by Sir Uth Hallyo, a local noble and bit of a fop. He asked for the party’s aid in clearing out a host of goblins and ogres that had taken over his manor house and prevented the cutting of timber, very necessary in the rebuilding of both Kyre and Solanthus. The party agreed to help, for 100 steel pieces each, and a choice of weapons from Uth Hallyo’s stores.

The party rode north into the hills, passing the Mill at Carpenter’s Square, and meeting with some trappers traveling north along the ridgeline. They told the party two interesting rumors, one of the conflict between the farmers and the Rancher’s League, and that two Bronze dragons had been sighted flying over the mountains in this area. After leaving the trappers in peace, the party rode north into Jackson Pass, encountering a large band of goblins, which they slayed utterly and completely with a massive cavalry charge by the Knights and a short burst of arrows from the elves. The party approached the manor house, located prominently in the high vale beyond the pass. The elves sneaked up and around the house, finding a smaller side door where they engaged and killed two hobgoblins. The knights chose not to be heroic and burst open the front door, but instead circled around to the side door, and the whole party went in on foot. After entering the building and moving through a few small rooms, the Heroes met with a large party of ogres and hobgoblins; this time the ogres proved to be little challenge as Pete, Solomon, and Beltran took point, and the other party members circled around to find another entrance to the room. A few minutes of battle was all it took; the knights slayed the ogres, and the elves used their magic spells to down most of the hobs. A quick decisive battle, with very little loss of heroic blood. Huzzah!

The party explored the building, finding some ogre treasure and the promised store room of weapons in the basement. On ascending to the second floor rooftop, the party encountered a fearsome foe—a Griffon! It attacked Solomon Star, and then wheeled off into the sky to attack the gathered horses outside. Griffons love horsemeat more than any other. After being savaged by a brutal critical hit (claw/claw/bite), Pete’s heavy warhorse Pip was almost dead. He jumped on his back and rode him out of danger, while the rest of the team engaged in bloody animal murder against this fearsome beast. Ultimately the griffon was slain by Yogg’s arrow, and the party was able to rest once more.

The party retreated to Kyre to recover from their wounds, switch out wounded horses, and for Solomon Star to be knighted by Sir Uth Tammo. Solomon also voiced his desire to become a Knight of the Sword, and so Uth Tammo has proclaimed that Solomon is now Knight Errant on his personal quest to destroy evil, wright wrongs, and uncover lost things.
After a quick rest, the Heroes of Kyre again set out on the road to Solanthus.


Notable treasures include:
Two +1 Javelins inscribed with the word “heartseaker” in Solomanic
One scroll of protection versus plants

A House full of Ogres

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